IT Challenge 2023

The Challenge is split into 7 main phases.

Time left for the Awards Ceremony


To come up with an innovative concept for an application based on challenge theme


Dec 1, 2022 - Dec 15, 2022

First Jury made of the Atos Scientific Community members select ~15 best concepts


Dec 16, 2022 - Apr 2, 2023

15 Shortlisted teams work on their app development with the help of an Atos SC coach and Alumni coach


Apr 3, 2023 - May 11, 2023

App testing in Atos Competence Center


May 12, 2023 - May 22, 2023

The 15 teams pitch their ideas in front of IT challenge team and selected SC members, down selecting 5-8 teams to present to the final jury who will select the 3 finalist teams


11 days


May 23, 2023 - Jun 21, 2023

The shortlisted teams pitched their ideas in front of a Final Jury who will select the 3 finalist teams


Jun 22, 2023

The 3 finalists are invited to the Awards Ceremony

The Metaverse – New experience for business ecosystems

There is great interest in the technology industry regarding the “The Metaverse”, but what is the Metaverse, and what does this mean in a business context?

Can we build applications and systems that deliver business and commercial value with, or within, the Metaverse?

The aim of this year’s Atos IT Challenge is to produce an application that demonstrates a practical Metaverse use case that will deliver business value.

Metaverse in business – Exploring new modes of working


New modes of operating

With the generalization of hybrid virtual and physical processes

New modes of relating

Between humans and robotic entities, through augmented reality and eventually brain-computer interfaces

New modes of value and business

Leveraging a new generation of business ecosystems which leverage data marketplaces

New modes of being

Helped by AI, with new virtual expressions of our human existence



Technology – Areas of investigation

Possible area of investigation:

  • Digital Twins and digital worlds (Operating)
  • Computer interfaces (Relating)
  • Data ecosystems and economies (Value)
  • AI (Being)

Technologies of interest:

  • VR/AR/MR platforms – Oculus Rift and Quest, Microsoft Hololens, Valve Index, HTC Vive and others
  • Universal Scene Description (USD) specification for 3D computer graphics interchange
  • Blender, Apple’s Scenekit, Autodesk 3ds Max
  • SteamVR, OpenXR
  • Blockchain and NFTs

Possible applications –  ideas to get you started

  • Use of Virtual reality, Augmented Reality or Mixed Reality systems to provide new business working environments
  • Interaction with, or complimentary functionality, for collaboration technologies such as Microsoft Teams and Zoom
  • A Metaverse match-maker; facilitating one-to-one introductions of business colleagues
  • New education and training experiences
  • Visualization and modelling of real-world systems
  • Market-specific applications in, for instance, Healthcare, Finance, Manufacturing, Transport, Retail…
  • A simulated virtual economy for the Metaverse
  • A business-oriented version of Sandbox
  • Additions to existing Metaverse environments for business applications

Note: The use of Virtual Reality and other similar platforms is welcome, but this is not a requirement to enter the Atos IT Challenge – other project concepts within the Metaverse theme have equal merit.


We look forward to receiving your submission ideas and seeing you bring them to life!

Discover the 3 Finalists

Flag of Spain

VR Speech Trainer

Francisco de Vitoria University

In a fully connected world based on the Internet, the ability to speak to a huge audience is an uncommon skill. Most of the time, we choose not to do what make us unconfortable, we choose our confort zone over developing our skills. This is where VR Speech Trainer comes into play. We want to…

Flag of France


Orléans University

Our idea is based on the establishment of a more inclusive communication system in the metaverse. This system would allow deafs to communicate with other users via gloves that would translate sign language into a sequence of words understandable by everyone in the metaverse universe. One can also imagine replicating this in the other direction…

Flag of Cote d'Ivoire


Institut ivoirien de technologie de Grand Bassam

En Afrique, nous sommes confrontés à un problème très difficile à résoudre concernant l’éducation. En effet dans le système éducatif, la pratique est toute aussi importante que la théorie. Cependant nous constatons dans nos universités un grand manque de laboratoires et de matériel approprié pour la pratique en particulier dans zones reculées car souvent trop…


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